Search found 8 matches
- Sat Oct 01, 2016 8:47 pm
- Forum: DFX2 Black Ops Mod V1.6 Installation Instructions
- Topic: Additional Improvements
- Replies: 1
- Views: 5887
Additional Improvements
Hello DD Hunter: Please consider upgrading the following. In the current version they are to weak. Objects: Quad 50 for Dquad 1. This does not show up in the med map page. However it does show up in game play. It's invisible on the edit page when inserted. :BOzsu-23 is very weak on killing ability w...
- Fri Mar 18, 2016 7:31 pm
- Forum: DFX2 Black Ops Mod V1.6 Installation Instructions
- Topic: Wave Files
- Replies: 0
- Views: 12483
Wave Files
Hello Hunter:
It would be nice to have more music to chose from. Be happy to send you titles.
POG
It would be nice to have more music to chose from. Be happy to send you titles.
POG
- Fri Mar 18, 2016 7:28 pm
- Forum: DFX2 Black Ops Mod V1.6 Installation Instructions
- Topic: RR Tank Cars
- Replies: 2
- Views: 3284
Re: RR Tank Cars
We could use an engine
POG
POG
- Wed Mar 16, 2016 4:03 pm
- Forum: DFX2 Black Ops Mod V1.6 Installation Instructions
- Topic: Hand guns
- Replies: 5
- Views: 5226
Re: Hand guns
As a map maker the AI's should have stronger hand guns. They sound like 45s. However, not very strong. When your in the same room a single shot from a 45 (AI) should take you down or at least turn you red.
POG
POG
- Wed Mar 16, 2016 3:59 pm
- Forum: DFX2 Black Ops Mod V1.6 Installation Instructions
- Topic: Sniper Rifle AI.
- Replies: 2
- Views: 3585
Re: Sniper Rifle AI.
Speaking as a map maker:
The AI snipers are way to weak. They should be far more accurate and very deadly. It would be nice to have better snipers. That way we could cut down on the number of RPGs and Stingers . Snipers should be deadly at least out to 800 meters.
The AI snipers are way to weak. They should be far more accurate and very deadly. It would be nice to have better snipers. That way we could cut down on the number of RPGs and Stingers . Snipers should be deadly at least out to 800 meters.
- Sat May 26, 2012 11:37 am
- Forum: General Discussion
- Topic: Sad News . . .
- Replies: 25
- Views: 20507
Re: Sad News . . .
I'm very sorry to hear of your loss. He will be missed by us all
POG
POG
- Fri Mar 02, 2012 9:30 am
- Forum: Tech Talk
- Topic: Trouble with BO sound
- Replies: 6
- Views: 6949
Trouble with BO sound
I have an interesting problem with the game effects sound. The sound will play just fine for awhile. Then for no apparent reason the sound almost completly goes away and it won't let me reset the volume. I first check game options but they stay the same. Teamspeak does not seem to be effected. Any i...
- Sat Jul 02, 2011 12:38 pm
- Forum: Brag or Nag
- Topic: Swamp Thing
- Replies: 1
- Views: 4552
Re: Swamp Thing
Hello Corn: I think I have the immortal Bgs and Alpha fixed. It's July2. If you play it again and run into the same problem, please let me know. I may have fixed the problem after you played it last. You should still be able to complete the 1st objective since the Bgs are just for harrasement. It ma...