Search found 9 matches

by SOGMark5
Sat Aug 08, 2015 12:07 pm
Forum: ROLL CALL
Topic: Checking in - August 2015
Replies: 12
Views: 10666

Re: Checking in - August 2015

It has been quite a while since my last visit... just looking at the website and BO 1.5 info. I'm thinking of setting up a =SOG= Server for DFX2 and DFX2 BO 1.5 Mod. Anyway, thought I'd sign into your 'guestbook' and say hi.
by SOGMark5
Sun Jul 28, 2013 6:34 pm
Forum: ROLL CALL
Topic: Checking In - July 2013
Replies: 22
Views: 20644

Re: Checking In - July 2013

I'm just looking around... been a while, but my login information still works.

I lost track of Country Joe ans am wondering if you guys are still venturing into the Joint Ops AW2 game?

Anyway, hello to Country-Joe, Tonto and Bubbachuckk and everyone at PG.
by SOGMark5
Mon Mar 11, 2013 7:01 pm
Forum: ROLL CALL
Topic: Checking In - March 2013
Replies: 12
Views: 12965

Re: Checking In - March 2013

...just checking in here. I modified my profile while responding to a PM that County Joe sent me.
by SOGMark5
Mon May 16, 2011 4:53 pm
Forum: DFX2 BO V1.3 (SERVER CLOSED)
Topic: AI Placement Direction Issue
Replies: 6
Views: 9607

Re: AI Placement Direction Issue

What you said sounds like what I see my AI doing even thought they are set to 'blind' and 'green alert status'. I seem to have problems using 'prone AI' in enclosed rooms or close to walls/buildings. So, I just go fed up and changed most of the 'prone AI' to 'forced coaching AI'. Also, I noticed the...
by SOGMark5
Sun May 15, 2011 9:24 am
Forum: DFX2 BO V1.3 (SERVER CLOSED)
Topic: AI Placement Direction Issue
Replies: 6
Views: 9607

Re: AI Placement Direction Issue

...thought of that, but just have not had time opportunity yet. I fooled with the AI alert option (red, yellow, green). Setting them to "blind" and "green alert status" seems to solve the issue for now. While editing, I set thel AI to "blind", and 'alert status red', wh...
by SOGMark5
Sat May 14, 2011 2:18 pm
Forum: DFX2 BO V1.3 (SERVER CLOSED)
Topic: AI Placement Direction Issue
Replies: 6
Views: 9607

AI Placement Direction Issue

In my newest map I am having an issue with the placement of the AI. In the MED I place them at the correct height and pointed in a certain direction. When I check out the map in-game the AI are opposite-pointed in another direction. Example; MED placement, face north-west In-game placement, face nor...
by SOGMark5
Wed Mar 09, 2011 10:04 am
Forum: DFX2 BO V1.3 (SERVER CLOSED)
Topic: Ongoing updates if need be.
Replies: 7
Views: 10748

Re: Ongoing updates if need be.

... a simple thing like that? I feel like such the bot for using a period <.> in my folder names.

Thanks.
by SOGMark5
Tue Mar 08, 2011 7:32 pm
Forum: DFX2 BO V1.3 (SERVER CLOSED)
Topic: Ongoing updates if need be.
Replies: 7
Views: 10748

Re: Ongoing updates if need be.

I am not sure if this is an ODDITY or S.O.P. of the Black Ops 1.3 ... I made a few changes to my map “Onlooker” and saved the MIS as usual. I then did “save and export with stats.” The “bx2_onlooker.bms”, .ifl and .log files were saved in the NovaLogic directory where the “DFX2 BO Mod [1.3 Mapping]”...
by SOGMark5
Thu Dec 30, 2010 11:44 am
Forum: ROLL CALL
Topic: Checking In - December 2010
Replies: 18
Views: 23403

Re: Checking In - December 2010

Hi PG Squad. Thought I'd wish you all an early happy new year.
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=SOG=Mark5