Search found 9 matches
- Sat Aug 08, 2015 12:07 pm
- Forum: ROLL CALL
- Topic: Checking in - August 2015
- Replies: 12
- Views: 10769
Re: Checking in - August 2015
It has been quite a while since my last visit... just looking at the website and BO 1.5 info. I'm thinking of setting up a =SOG= Server for DFX2 and DFX2 BO 1.5 Mod. Anyway, thought I'd sign into your 'guestbook' and say hi.
- Sun Jul 28, 2013 6:34 pm
- Forum: ROLL CALL
- Topic: Checking In - July 2013
- Replies: 22
- Views: 20775
Re: Checking In - July 2013
I'm just looking around... been a while, but my login information still works.
I lost track of Country Joe ans am wondering if you guys are still venturing into the Joint Ops AW2 game?
Anyway, hello to Country-Joe, Tonto and Bubbachuckk and everyone at PG.
I lost track of Country Joe ans am wondering if you guys are still venturing into the Joint Ops AW2 game?
Anyway, hello to Country-Joe, Tonto and Bubbachuckk and everyone at PG.
- Mon Mar 11, 2013 7:01 pm
- Forum: ROLL CALL
- Topic: Checking In - March 2013
- Replies: 12
- Views: 13047
Re: Checking In - March 2013
...just checking in here. I modified my profile while responding to a PM that County Joe sent me.
- Mon May 16, 2011 4:53 pm
- Forum: DFX2 BO V1.3 (SERVER CLOSED)
- Topic: AI Placement Direction Issue
- Replies: 6
- Views: 10457
Re: AI Placement Direction Issue
What you said sounds like what I see my AI doing even thought they are set to 'blind' and 'green alert status'. I seem to have problems using 'prone AI' in enclosed rooms or close to walls/buildings. So, I just go fed up and changed most of the 'prone AI' to 'forced coaching AI'. Also, I noticed the...
- Sun May 15, 2011 9:24 am
- Forum: DFX2 BO V1.3 (SERVER CLOSED)
- Topic: AI Placement Direction Issue
- Replies: 6
- Views: 10457
Re: AI Placement Direction Issue
...thought of that, but just have not had time opportunity yet. I fooled with the AI alert option (red, yellow, green). Setting them to "blind" and "green alert status" seems to solve the issue for now. While editing, I set thel AI to "blind", and 'alert status red', wh...
- Sat May 14, 2011 2:18 pm
- Forum: DFX2 BO V1.3 (SERVER CLOSED)
- Topic: AI Placement Direction Issue
- Replies: 6
- Views: 10457
AI Placement Direction Issue
In my newest map I am having an issue with the placement of the AI. In the MED I place them at the correct height and pointed in a certain direction. When I check out the map in-game the AI are opposite-pointed in another direction. Example; MED placement, face north-west In-game placement, face nor...
- Wed Mar 09, 2011 10:04 am
- Forum: DFX2 BO V1.3 (SERVER CLOSED)
- Topic: Ongoing updates if need be.
- Replies: 7
- Views: 11629
Re: Ongoing updates if need be.
... a simple thing like that? I feel like such the bot for using a period <.> in my folder names.
Thanks.
Thanks.
- Tue Mar 08, 2011 7:32 pm
- Forum: DFX2 BO V1.3 (SERVER CLOSED)
- Topic: Ongoing updates if need be.
- Replies: 7
- Views: 11629
Re: Ongoing updates if need be.
I am not sure if this is an ODDITY or S.O.P. of the Black Ops 1.3 ... I made a few changes to my map “Onlooker” and saved the MIS as usual. I then did “save and export with stats.” The “bx2_onlooker.bms”, .ifl and .log files were saved in the NovaLogic directory where the “DFX2 BO Mod [1.3 Mapping]”...
- Thu Dec 30, 2010 11:44 am
- Forum: ROLL CALL
- Topic: Checking In - December 2010
- Replies: 18
- Views: 23518
Re: Checking In - December 2010
Hi PG Squad. Thought I'd wish you all an early happy new year.
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=SOG=Mark5
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=SOG=Mark5