Search found 737 matches
- Mon Jan 03, 2022 11:08 am
- Forum: WAC Scripts & Wave Files
- Topic: Win condition
- Replies: 2
- Views: 16254
Re: Win condition
To end a game using the WAC script: if never() then win(1) endif I use a oil barrel and set it to indestructible and bury it 300 meters under ground. Then in events, I stack up all the events that pertain to accomplishing all mission goals. IF: If event 1 has been triggered if event 2 has been trigg...
- Mon Jan 03, 2022 10:51 am
- Forum: General Discussion
- Topic: Task Force Elite
- Replies: 7
- Views: 2002
Re: Task Force Elite
Yeah it was a good concept with a lot of promise that has not panned out and without many choices for servers besides BCU its only good for a game or 2. Good think I only wasted $9.95 on it.
- Fri Dec 31, 2021 9:43 am
- Forum: General Discussion
- Topic: HAPPY NEW YEAR
- Replies: 4
- Views: 910
Re: HAPPY NEW YEAR
HAPPY NEW YEAR!
- Wed Nov 24, 2021 10:43 am
- Forum: General Discussion
- Topic: Happy Birthday, OsteenHunter
- Replies: 5
- Views: 1180
Re: Happy Birthday, OsteenHunter
Happy B-Day!
- Thu Nov 11, 2021 8:25 am
- Forum: General Discussion
- Topic: Happy Birthday
- Replies: 6
- Views: 1350
Re: Happy Birthday
Hope you had a Great B-Day!
- Tue Oct 05, 2021 12:06 pm
- Forum: ROLL CALL
- Topic: Checking In - October 2021
- Replies: 10
- Views: 2774
- Fri Sep 17, 2021 2:19 pm
- Forum: WAC Scripts & Wave Files
- Topic: No AI death after teleporting
- Replies: 4
- Views: 4433
Re: No AI death after teleporting
L O L ! Your the one who showed me how to use Events....so there :mrgreen: Here's the WAC file that goes along with the Blackhawk. It gives the illusion of the AI using a fast rope to exit the Blackhawk. if never() then fallmps = 30 set(v1,0) set(v2,0) set(v3,0) set(v4,0) endif PLOOP if not ssnnear...
- Thu Sep 16, 2021 7:35 pm
- Forum: WAC Scripts & Wave Files
- Topic: No AI death after teleporting
- Replies: 4
- Views: 4433
No AI death after teleporting
Here is a way of making a group of AI that keeps attacking by either a vehicle or by ground attack after they die without having them set to re-spawn. You may ask yourself “why??” Short answer; because I can. I stumbled on to this by accident and I think its a good illusion of reinforcements being s...
- Thu Sep 16, 2021 1:58 pm
- Forum: WAC Scripts & Wave Files
- Topic: Helpful Uses for Health Points
- Replies: 1
- Views: 2303
Helpful Uses for Health Points
I am sure most of you all ready know this but I thought I would share my excitement (I took the short bus to school). When making a map I would set the AI to blind and/or set the accuracy to 1 for testing while building the map. This is okay but you don't get the full effect as to how the AI will re...
- Thu Sep 16, 2021 10:27 am
- Forum: General Discussion
- Topic: -PG- Anniversary
- Replies: 44
- Views: 102365
Re: -PG- Anniversary
PARTY TIME
Congratulations to all!
Congratulations to all!