Search found 737 matches

by Red Dog-PG-
Mon Jan 03, 2022 11:08 am
Forum: WAC Scripts & Wave Files
Topic: Win condition
Replies: 2
Views: 14439

Re: Win condition

To end a game using the WAC script: if never() then win(1) endif I use a oil barrel and set it to indestructible and bury it 300 meters under ground. Then in events, I stack up all the events that pertain to accomplishing all mission goals. IF: If event 1 has been triggered if event 2 has been trigg...
by Red Dog-PG-
Mon Jan 03, 2022 10:51 am
Forum: General Discussion
Topic: Task Force Elite
Replies: 7
Views: 1880

Re: Task Force Elite

Yeah it was a good concept with a lot of promise that has not panned out and without many choices for servers besides BCU its only good for a game or 2. Good think I only wasted $9.95 on it.
by Red Dog-PG-
Fri Dec 31, 2021 9:43 am
Forum: General Discussion
Topic: HAPPY NEW YEAR
Replies: 4
Views: 852

Re: HAPPY NEW YEAR

HAPPY NEW YEAR!
by Red Dog-PG-
Wed Nov 24, 2021 10:43 am
Forum: General Discussion
Topic: Happy Birthday, OsteenHunter
Replies: 5
Views: 1093

Re: Happy Birthday, OsteenHunter

Happy B-Day!
by Red Dog-PG-
Thu Nov 11, 2021 8:25 am
Forum: General Discussion
Topic: Happy Birthday
Replies: 6
Views: 1300

Re: Happy Birthday

Hope you had a Great B-Day!
by Red Dog-PG-
Tue Oct 05, 2021 12:06 pm
Forum: ROLL CALL
Topic: Checking In - October 2021
Replies: 10
Views: 2625

Re: Checking In - October 2021

Check :mrgreen:
by Red Dog-PG-
Fri Sep 17, 2021 2:19 pm
Forum: WAC Scripts & Wave Files
Topic: No AI death after teleporting
Replies: 4
Views: 3294

Re: No AI death after teleporting

L O L ! Your the one who showed me how to use Events....so there :mrgreen: Here's the WAC file that goes along with the Blackhawk. It gives the illusion of the AI using a fast rope to exit the Blackhawk. if never() then fallmps = 30 set(v1,0) set(v2,0) set(v3,0) set(v4,0) endif PLOOP if not ssnnear...
by Red Dog-PG-
Thu Sep 16, 2021 7:35 pm
Forum: WAC Scripts & Wave Files
Topic: No AI death after teleporting
Replies: 4
Views: 3294

No AI death after teleporting

Here is a way of making a group of AI that keeps attacking by either a vehicle or by ground attack after they die without having them set to re-spawn. You may ask yourself “why??” Short answer; because I can. I stumbled on to this by accident and I think its a good illusion of reinforcements being s...
by Red Dog-PG-
Thu Sep 16, 2021 1:58 pm
Forum: WAC Scripts & Wave Files
Topic: Helpful Uses for Health Points
Replies: 1
Views: 1195

Helpful Uses for Health Points

I am sure most of you all ready know this but I thought I would share my excitement (I took the short bus to school). When making a map I would set the AI to blind and/or set the accuracy to 1 for testing while building the map. This is okay but you don't get the full effect as to how the AI will re...
by Red Dog-PG-
Thu Sep 16, 2021 10:27 am
Forum: General Discussion
Topic: -PG- Anniversary
Replies: 44
Views: 98903

Re: -PG- Anniversary

PARTY TIME
Congratulations to all!