Setting Up Teleports

Post Reply
Bubbachuk-PG-
Site Admin
Site Admin
Posts: 4421
Joined: Sun May 16, 2010 1:59 pm
Location: Clermont, Florida
Contact:

Setting Up Teleports

Post by Bubbachuk-PG- »

Teleporting objects, especially Bad Guys is pretty simple. However, here are a few things you do not want to teleport and why.

Vehicles - A teleported vehicle will blow up if teleported and then respawn at the initial placement point.

Objective Bad Guys - First of all, "Objective Bad Guys" should never respawn. Teleporting some "Objective Bad Guys" has the same affect as a respawn. If you have properly stacked your events and are ending the game and an "Objective Bad Guy" has been teleported and is still alive, the game will consider the objective that this "Objective Bad Guy" was a part of "STILL OPEN" and the game will not end until he is located and killed. This could mean going through every objective area to find the teleported "Objective Bad Guy"

Bad Guys Attached To Emplacements - Don't try to teleport a Bad Guy and the Emplacement he is attached to. He will either not reattach or will attach and not fire. If you are going to teleport an attached Bad Guy, vaporize the emplacement he was attached to. The same is true for Bad Guys attached to vehicles.

Setting Up "Teleport Targets"
Each "Teleport Target" has to have a name. Follow these steps to name a Teleport Target Marker.
Click on Edit and select Teleport Targets
Enter a name in the Description Box and click OK.

Next, go into the Insert Mode and place a Teleport Target marker on your map terrain. It is shaped the same as an area trigger marker except it is blue instead of orange.

The next step is to assign a name to the Teleport Target marker. To do this, click on the text at the bottom left of the editor's window to bring up the Item Attributes. Under Waypoints, select the name you assigned earlier.
While in this window, set the Team to Evil [Red].
Click OK.

The final step is to create an Event to make this happen.

Multiple Teleports

Multiple Teleports follow the same basic guidelines explained above.
User avatar
The Texican-PG-
Squad Member
Squad Member
Posts: 1549
Joined: Sun Jun 20, 2010 5:00 pm
Contact:

Re: Setting Up Teleports

Post by The Texican-PG- »

In your instructions you reference pictures. Apparently they have been removed.
Image
Image
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
Bubbachuk-PG-
Site Admin
Site Admin
Posts: 4421
Joined: Sun May 16, 2010 1:59 pm
Location: Clermont, Florida
Contact:

Re: Setting Up Teleports

Post by Bubbachuk-PG- »

Yep . . .
Image
Image

The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not.
~ Thomas Jefferson

Website: http://pgsquad.com
Facebook: https://www.facebook.com/oliver.holmes.357
Post Reply