Death Zones

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Red Dog-PG-
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Death Zones

Post by Red Dog-PG- »

I was asked how to warn players about entering a death zone and I thought I had made a post but could not find it. So, here it is:

You can have it so when a player enters a death zone you can give them ample warning to get out of that area

ploop
if ssnarea(player,10) then
ssnaddhp(player,-10)
consol("Player Out Of Mission Area")
wave(EDTV000.wav)
END
endif

Or you can set it up where a player cannot advance until an objective has been completed.

ploop
if ssnarea(player,11) and not event(4) then
ssnaddhp(player,-40)
consol("Misson Goal Not Completed")
wave(EDTV000.wav)
END
endif


You can set the ssnaddhp from - 1 to -100 where -100 is instant death.
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Handle every stressful situation like a Dog....if you can't eat, hump it, or play with it, pee on it and walk away

Bubbachuk-PG-
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Re: Death Zones

Post by Bubbachuk-PG- »

Thanks RD. :D
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The Texican-PG-
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Re: Death Zones

Post by The Texican-PG- »

Thank you
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“If you ain't dyin', we probably need to put more fog in the map”
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Country Joe-PG-
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Re: Death Zones

Post by Country Joe-PG- »

Thanks RD.

I've used the removable death zone ploop in my last few maps. Works great.
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