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AI Countermeasures

Posted: Thu Mar 17, 2016 7:11 pm
by HotStick
The countermeasures on the AI choppers should be identical to our own. Its RICOCKULOUS when it takes 6 stingers to bring down an enemy chopper, and we cannot evade a single one, no matter what we do.... while your at it, even though they have a optical guidance system, the hellfires that they launch shouldn't be 100% accurate all the time, every time!!!

:evil: :evil: :evil: :evil: :evil: :o :o :o :o :o :o :lol: :lol: :lol: :lol: :lol:

Re: AI Countermeasures

Posted: Fri Mar 18, 2016 8:47 pm
by huntor
I believe this is an issue with the chopper moving when you shoot one off. The same chopper your complaining about. Does it sometimes or most of the time go down with one shot?

Other times its 6?

Re: AI Countermeasures

Posted: Sat Mar 19, 2016 12:10 pm
by HotStick
What I meant was that the Apache, and some of the Little Birds take multiple shots from us to go down... primarily because their countermeasures seem to work too well. If we drop countermeasures we rarely enjoy escape from stingers.

Pilot fire counters? That would be great.


:P :P :P :P :P