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Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 8:56 am
by Bubbachuk-PG-
One of the problems we've noticed is that there is a LOT more blood! It's not so bad when it's the BG's bleeding but when the good guys begin bleeding while firing a weapon . . . hmmmmmmm ;)

Re: Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 12:11 pm
by huntor
Yeah the only way to fix that is to remove the blood. It has to do with the weapon ammo setting. It isn't per guy.

Re: Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 12:16 pm
by Red Dog-PG-
Yeah I felt a couple of pints low last night, was a little light headed :?

Re: Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 7:06 pm
by Bubbachuk-PG-
There's no way to reduce the amount of blood? I don't remember it being so much before although I would occasionally see some small blood squirts before. I guess these are built into the BG's.

Re: Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 10:44 pm
by huntor
There isn't a way to adjust it. It is basically an on off switch flag.

The small blood is still there.

This is the command.

secondary_effect Effect_MeleeBlood

As you see there is no number. It calls something that is in the exe file which can't be edited.

I will look at other settings via ammo def to see if there is a way to limit the area impacted. I am not sure if I can keep it from affecting the player shooting.

Re: Blood, Blood, Everywhere!!!!

Posted: Thu Sep 29, 2016 11:02 pm
by huntor
Well looks like I can adjust the kz zone.

kz_minradius 0 //60
kz_maxradius 0 //60

When I shoot at my feet with the 50 cal I am not seeing blood anymore.

Or at least not from what I can see. I don't know what this will do to the weapon.

I shot some crates and what not and it seemed to work fine.

I will see if I can put out a beta 4 tomorrow. I have to touch each weapons ammo def that has this setting.

Re: Blood, Blood, Everywhere!!!!

Posted: Fri Sep 30, 2016 2:14 pm
by Bubbachuk-PG-
Cool . . . 8-)
Don't forget the 203 on the OICW!