Been so long since I've made a coop map I've forgotten.
I want to have my objectives indestructible at the beginning, except the first one.
I have 8 objectives total.
1. Chemical containers
2. Weapons crates
3. Radio equipment
4. Enemy helicopters
5. Supply trucks
6. Command center
7. Comm tower
8. Fuel farm
After an objective is destroyed I want the next one to be destroyable.
Also...
I want the objectives to appear when the player(s) step into area trigger 1.
Do I do that in the events or in the WAC file?
I've forgotten
- The Texican-PG-
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I've forgotten
“If you ain't dyin', we probably need to put more fog in the map”
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Re: I've forgotten
You can use both but events are the most reliable.
The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not. ~ Thomas Jefferson
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- The Texican-PG-
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Re: I've forgotten
Here's what I've got for my EVENTS.
However... when I go in to test the map I can still destroy items further down the list (i.e., comms towers which are part of radio equipment & you can see from the beginning).
I just posted part of my EVENTS and continue down the line.
Do I need to do each individual SSN to make them indestructible?
Event 0
Group 3 (chemical containers) destroyable
Group 4 (crates) indestructable
Group 5 (satellites) indestructable
Group 6 (radio equipment) indestructable
Group 7 (helicopters) indestructable
Group 8 (supply trucks) indestructable
Group 9 (command center) indestructable
Group 10 (fuel farm) indestructable
Event 1
SSN 10000 (player) is within area trigger 1
Show Win Subgoal 1 (chemical containers)
Hide subgoal 2 (weapons crates)
Hide subgoal 3 (satellite dishes)
Hide subgoal 4 (command center)
Hide subgoal 5 (helicopters)
Hide subgoal 6 (supply trucks)
Hide subgoal 7 (radio equipment)
Hide subgoal 8 (fuel farm)
Event 2
Group 3 (chemical containers) destroyed
Change Group 4 (weapons crates) to destroyable
Win subgoal 1 (chemical containers)
Show subgoal 2 (weapons crates)
However... when I go in to test the map I can still destroy items further down the list (i.e., comms towers which are part of radio equipment & you can see from the beginning).
I just posted part of my EVENTS and continue down the line.
Do I need to do each individual SSN to make them indestructible?
Event 0
Group 3 (chemical containers) destroyable
Group 4 (crates) indestructable
Group 5 (satellites) indestructable
Group 6 (radio equipment) indestructable
Group 7 (helicopters) indestructable
Group 8 (supply trucks) indestructable
Group 9 (command center) indestructable
Group 10 (fuel farm) indestructable
Event 1
SSN 10000 (player) is within area trigger 1
Show Win Subgoal 1 (chemical containers)
Hide subgoal 2 (weapons crates)
Hide subgoal 3 (satellite dishes)
Hide subgoal 4 (command center)
Hide subgoal 5 (helicopters)
Hide subgoal 6 (supply trucks)
Hide subgoal 7 (radio equipment)
Hide subgoal 8 (fuel farm)
Event 2
Group 3 (chemical containers) destroyed
Change Group 4 (weapons crates) to destroyable
Win subgoal 1 (chemical containers)
Show subgoal 2 (weapons crates)
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- The Texican-PG-
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- Joined: Sun Jun 20, 2010 5:00 pm
Re: I've forgotten
Here are my EVENTS since I tinkered around with them. Items further down the list are still destroyable even when previous subgoal not met.
What I'm trying to do is stack events so subgoals can't be skipped.
Event 0
IF
SSN 10000 is within area 1
THEN
Change Group 3 AI: destroyable
Change Group 4 AI: indestructable
Change Group 5 AI: indestructable
Change Group 6 AI: indestructable
Change Group 7 AI: indestructable
Change Group 8 AI: indestructable
Change Group 9 AI: indestructable
Change Group 10 AI: indestructable
Event 1
IF
SSN 10000 is within area 1
THEN
Show Win subgoal 1
Hide subgoal 2
Hide subgoal 3
Hide subgoal 4
Hide subgoal 5
Hide subgoal 6
Hide subgoal 7
Hide subgoal 8
Event 2
IF
Group 3 has been destroyed
THEN
Change Group 4 AI: destroyable
Win subgoal 1
Show subgoal 2
Event 3
IF
Group 4 has been destroyed
THEN
Change Group 5 AI: destroyable
Win subgoal 2
Show subgoal 3
Event 4
IF
Group 5 has been destroyed
THEN
Change Group 6 AI: destroyable
Win subgoal 3
Show subgoal 4
Event 5
IF
Group 6 has been destroyed
THEN
Change Group 7 AI: destroyable
Win subgoal 4
Show subgoal 5
Event 6
IF
Group 7 has been destroyed
THEN
Change Group 8 AI: destroyable
Win subgoal 5
Show subgoal 6
Event 7
IF
Group 8 has been destroyed
THEN
Change Group 9 AI: destroyable
Win subgoal 6
Show subgoal 7
Event 8
IF
Group 9 has been destroyed
THEN
Change Group 10 AI: destroyable
Win subgoal 7
Show subgoal 8
Event 9 (15 second delay)
IF
Group 10 has been destroyed
THEN
Win, Blue
What I'm trying to do is stack events so subgoals can't be skipped.
Event 0
IF
SSN 10000 is within area 1
THEN
Change Group 3 AI: destroyable
Change Group 4 AI: indestructable
Change Group 5 AI: indestructable
Change Group 6 AI: indestructable
Change Group 7 AI: indestructable
Change Group 8 AI: indestructable
Change Group 9 AI: indestructable
Change Group 10 AI: indestructable
Event 1
IF
SSN 10000 is within area 1
THEN
Show Win subgoal 1
Hide subgoal 2
Hide subgoal 3
Hide subgoal 4
Hide subgoal 5
Hide subgoal 6
Hide subgoal 7
Hide subgoal 8
Event 2
IF
Group 3 has been destroyed
THEN
Change Group 4 AI: destroyable
Win subgoal 1
Show subgoal 2
Event 3
IF
Group 4 has been destroyed
THEN
Change Group 5 AI: destroyable
Win subgoal 2
Show subgoal 3
Event 4
IF
Group 5 has been destroyed
THEN
Change Group 6 AI: destroyable
Win subgoal 3
Show subgoal 4
Event 5
IF
Group 6 has been destroyed
THEN
Change Group 7 AI: destroyable
Win subgoal 4
Show subgoal 5
Event 6
IF
Group 7 has been destroyed
THEN
Change Group 8 AI: destroyable
Win subgoal 5
Show subgoal 6
Event 7
IF
Group 8 has been destroyed
THEN
Change Group 9 AI: destroyable
Win subgoal 6
Show subgoal 7
Event 8
IF
Group 9 has been destroyed
THEN
Change Group 10 AI: destroyable
Win subgoal 7
Show subgoal 8
Event 9 (15 second delay)
IF
Group 10 has been destroyed
THEN
Win, Blue
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Re: I've forgotten
Nevermind... found the answer.
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-