Waypoints

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The Texican-PG-
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Waypoints

Post by The Texican-PG- »

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What I'm trying to figure out now is this:
How do I get the waypoints to advance when I have no event connected to it.

What I'm trying to achieve is this:
1. Player arrives at Navigation WP. (lower left corner)
2. Once arrived forward to Alpha WP.
3. Once objectives met advance to another Navigation WP. (Motorcycle Stash)
4. Once get to motorcycles advance to another Navigation WP.
5. Arrive at Navigation WP, now advance to Bravo WP.
6. Objectives met, advance to next Navigation WP.
7. Arrive at Navigation WP, advance to Charlie WP.
8. Objectives me, advance to Final WP.

All help is appreciated. Thank you.

I already know how to advance WPs associated with events... it's the ones that don't have events I'm trying to figure out.
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Bubbachuk-PG-
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Re: Waypoints

Post by Bubbachuk-PG- »

Something has to trigger the waypoint to get the waypoint to redirect to the next waypoint. Could be an area trigger, could be destroying an object or objects or AI's not included in the Objectives list, whatever. Whatever you do, you have to have an event to make it work.
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The Texican-PG-
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Re: Waypoints

Post by The Texican-PG- »

OK
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Windstalker-PG-
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Re: Waypoints

Post by Windstalker-PG- »

An area trigger event will work, once the player enters the area, trigger the waypoint to advsnce.
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