Waypoints
- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Waypoints
What I'm trying to figure out now is this:
How do I get the waypoints to advance when I have no event connected to it.
What I'm trying to achieve is this:
1. Player arrives at Navigation WP. (lower left corner)
2. Once arrived forward to Alpha WP.
3. Once objectives met advance to another Navigation WP. (Motorcycle Stash)
4. Once get to motorcycles advance to another Navigation WP.
5. Arrive at Navigation WP, now advance to Bravo WP.
6. Objectives met, advance to next Navigation WP.
7. Arrive at Navigation WP, advance to Charlie WP.
8. Objectives me, advance to Final WP.
All help is appreciated. Thank you.
I already know how to advance WPs associated with events... it's the ones that don't have events I'm trying to figure out.
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- Bubbachuk-PG-
- Site Admin
- Posts: 4923
- Joined: Sun May 16, 2010 1:59 pm
- Location: Marshville, North Carolina
- Contact:
Re: Waypoints
Something has to trigger the waypoint to get the waypoint to redirect to the next waypoint. Could be an area trigger, could be destroying an object or objects or AI's not included in the Objectives list, whatever. Whatever you do, you have to have an event to make it work.
The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not. ~ Thomas Jefferson
Website: http://pgsquad.com
Facebook: https://www.facebook.com/oliver.holmes.357
- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Re: Waypoints
OK
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- Windstalker-PG-
- Administrator
- Posts: 1451
- Joined: Sat May 22, 2010 11:04 am
Re: Waypoints
An area trigger event will work, once the player enters the area, trigger the waypoint to advsnce.
When you hear the Wind.. You're already dead