Once your new map is ready for testing, go back into the Mission Editor andThis tip was suggested to me by Windstalker-PG- way back in the DFX days.
select all of the Enemy AI's. Open up their attributes and set their accuracy settings to 1%.
Doing this allows you, in the single player mode, to actually see how your Enemy AI's will react
during the map. It will also allow you to see how the WAC scripting and wave files work.
Allow the enemy to kill you, or kill yourself, at every Objective area as well. This checks the re-spawn
points.
I test a new map several timies prior to sending it in for upload to the server. During one of the tests I try and
play the map as a new Co-Op player would. Running everywhere, skipping ahead, etc...
This double checks the event or group stacking I do to prevent players from triggering future
Objectives prematurely.
If all works well, go back and reset all of the Enemy AI's to what ever accuracy levels you decide on, set
the map to Co-Op play, and send your map in for upload to the server.
During the first run through on the server I recommend lagging behind the players to see if your map is
self explanatory. Hopefully you won't have to tell the players where to go or what the Objectives are. That's
what the WAC file and the "G" key are for.
More often that not you'll still miss something so it's a good idea to have a pad and pencil handy during the
first run through to take notes with.
Best of luck.