Fly the COOP II 1.4 Server
- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Fly the COOP II 1.4 Server
Now if I could just work on locating those unmarked death zones and bad guys shooting through walls.
As for the blowing myself up..... no hope for that.
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- Country Joe-PG-
- Squad Member
- Posts: 2119
- Joined: Sun May 30, 2010 12:29 pm
- Location: USA
Re: Fly the COOP II 1.4 Server
I use unmarked Death Zones to try and make players follow the waypoint directional
arrow and to reduce sniping.
I'd be glad to remove them however if you'd promise, and I mean really promise, not to stray to far from the intended
waypoint path.
Good job Tex.
arrow and to reduce sniping.
I'd be glad to remove them however if you'd promise, and I mean really promise, not to stray to far from the intended
waypoint path.
Good job Tex.
- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Re: Fly the COOP II 1.4 Server
I don't mind the death zones, just wish they were marked some how so I don't die without warning.
In this particular case I was in the water swimming to the 2nd objective in a direct course for the right side of the objective and just happened to catch it.
Well within the boundaries of the objective in my opinion.
How about making some maps that include the snipers? I personally don't snipe much but there are a few players who like to snipe.
This way they are included in the server instead of being left out.
In this particular case I was in the water swimming to the 2nd objective in a direct course for the right side of the objective and just happened to catch it.
Well within the boundaries of the objective in my opinion.
How about making some maps that include the snipers? I personally don't snipe much but there are a few players who like to snipe.
This way they are included in the server instead of being left out.
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- Country Joe-PG-
- Squad Member
- Posts: 2119
- Joined: Sun May 30, 2010 12:29 pm
- Location: USA
Re: Fly the COOP II 1.4 Server
We do in fact have many maps that allow for sniping. This map has some
limited sniping as well.
The death zones you're talking of in this map are more than 500 meters apart.
They offer plenty of room to move toward the objective area without
encountering them.
Marking them is something I choose not to do since they are meant deter
players from taking a boat and bypassing the second objective area. Something
I had observed players doing many times.
The intention is that players remove the forward enemy by sniping then
proceed straight ahead to the objective.
limited sniping as well.
The death zones you're talking of in this map are more than 500 meters apart.
They offer plenty of room to move toward the objective area without
encountering them.
Marking them is something I choose not to do since they are meant deter
players from taking a boat and bypassing the second objective area. Something
I had observed players doing many times.
The intention is that players remove the forward enemy by sniping then
proceed straight ahead to the objective.
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- Posts: 198
- Joined: Mon Jun 07, 2010 1:23 am
- Location: Armpit of California
Re: Fly the COOP II 1.4 Server
proners = commie bastards