Making crates destroyable after event

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The Texican-PG-
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Making crates destroyable after event

Post by The Texican-PG- »

I currently have my items set as 'indestructable' and as soon as all BG's are snuffed I want to have them destroyable. In the Events I have 'Change Group 4 AI: destroyable' but when I go to blow up they won't go boom. Do I need to do each individual item in the events/actions to make destructable or can I do groups?
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Re: Making crates destroyable after event

Post by The Texican-PG- »

By golly I think I figured this one out on my own. :mrgreen:

In the Events to start the game you turn on 'indestructible' and after the Event is completed you turn off 'indestructible'... correct???

It's 5am and I'm too tired to test it out now..... in the afternoon when I get up I will test it. :o
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Re: Making crates destroyable after event

Post by Bubbachuk-PG- »

It's never a good idea to make any GROUP that is going to be one of the objectives INDESTRUCTIBLE as a group because when you want the group to become destroyable, maybe half will change to destroyable . . . if that.

If you have a group of Weapon Crates that are an Objective, that Objective (Destroy Weapon Crates) will not complete until ALL of the crates are destroyed . . . right? Here's how we would set this up:

You have 20 Weapon Crates in the Group.
Make a few of these Indestructible. The rest are destroyable.
Make a list of the SSNs for the crates made Indestructible.
When you are ready for the Weapon Crates to be destroyed, use an Event to make these crates destroyable using their SSNs, not as a Group.

It doesn't matter if you have 5 or 105 items or people in a group, if one of them has not been destroyed, the objective will not complete.
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The Texican-PG-
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Re: Making crates destroyable after event

Post by The Texican-PG- »

Make perfect sense.... thanks! :mrgreen:
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“If you ain't dyin', we probably need to put more fog in the map”
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