Trouble I am having is I added helos and strykers to the beginning. They fly and drive as intended but after being destroyed they don't register as being destroyed. No subgoal wins. If someone can look at my map or the events to tell me what I am doing wrong.
Event 0: Start
Triggers:
Group 1 is within area 1
Actions:
Show Waypoints
Show Win Subgoal 1 (Destroy Enemy Helos)
Show Win Subgoal 2 (Destroy Enemy Armor)
Event 1: Target Players
Triggers:
Group 3 is within area 6 and
Group 4 is within area 6 (Area 6 target area)
Actions:
Group 3 prioritize target Group 1
Group 4 prioritize target Group 1
Event 2: RD to WP 1
Triggers:
Group 3 has been destroyed and (helos destroyed but not showing as win subgoal)
Group 4 has been destroyed (Armor destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 1
Win Sub Goal 2
Show Win Subgoal 3 (Destroy SAM Launchers)
Redirect group 1 to waypoint 1 - 1
Map: Dam It....
- The Texican-PG-
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Map: Dam It....
“If you ain't dyin', we probably need to put more fog in the map”
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- Bubbachuk-PG-
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Re: Map: Dam It....
First, these events do not work in COOPs. They are for Single Player Maps:
Group 3 prioritize target Group 1
Group 4 prioritize target Group 1
This below is OK:
Triggers:
Group 1 is within area 1
Actions:
Show Waypoints<<<<----------What is this???
Show Win Subgoal 1 (Destroy Enemy Helos)
Show Win Subgoal 2 (Destroy Enemy Armor)
This below is Not OK:
Triggers:
Group 3 has been destroyed and (helos destroyed but not showing as win subgoal)
Group 4 has been destroyed (Armor destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 1
Win Sub Goal 2
Show Win Subgoal 3 (Destroy SAM Launchers)
Redirect group 1 to waypoint 1 - 1
It should be like this. (I'm putting event numbers on them for demonstration purposed only:
Event 5
Triggers:
Group 3 has been destroyed and (helos destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 1
Event 6
Group 4 has been destroyed (Armor destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 2
Event 7
Triggers:
if event 5 has been triggered, and
event 6 has been triggered
OR IT COULD READ . . .
if group 3 has been destroyed, and
if group 4 has been destroyed
Actions:
Show Win Subgoal 3 (Destroy SAM Launchers)
Redirect group 1 to waypoint 1 - 1
Group 3 prioritize target Group 1
Group 4 prioritize target Group 1
This below is OK:
Triggers:
Group 1 is within area 1
Actions:
Show Waypoints<<<<----------What is this???
Show Win Subgoal 1 (Destroy Enemy Helos)
Show Win Subgoal 2 (Destroy Enemy Armor)
This below is Not OK:
Triggers:
Group 3 has been destroyed and (helos destroyed but not showing as win subgoal)
Group 4 has been destroyed (Armor destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 1
Win Sub Goal 2
Show Win Subgoal 3 (Destroy SAM Launchers)
Redirect group 1 to waypoint 1 - 1
It should be like this. (I'm putting event numbers on them for demonstration purposed only:
Event 5
Triggers:
Group 3 has been destroyed and (helos destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 1
Event 6
Group 4 has been destroyed (Armor destroyed but not showing as win subgoal)
Actions:
Win Sub Goal 2
Event 7
Triggers:
if event 5 has been triggered, and
event 6 has been triggered
OR IT COULD READ . . .
if group 3 has been destroyed, and
if group 4 has been destroyed
Actions:
Show Win Subgoal 3 (Destroy SAM Launchers)
Redirect group 1 to waypoint 1 - 1
The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not. ~ Thomas Jefferson
Website: http://pgsquad.com
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- The Texican-PG-
- Squad Member
- Posts: 1747
- Joined: Sun Jun 20, 2010 5:00 pm
Re: Map: Dam It....
Did it like you suggested and Armor shows being destroyed but Enemy Helos don't. Pulling my hair out!!
“If you ain't dyin', we probably need to put more fog in the map”
― The Texican-PG-
- Bubbachuk-PG-
- Site Admin
- Posts: 4923
- Joined: Sun May 16, 2010 1:59 pm
- Location: Marshville, North Carolina
- Contact:
Re: Map: Dam It....
If you're using flyable helos, they have to be vaporized after they've been killed. If not they just respawn indefinitely.
Like this:
Trigger:
if ssn destroyed (select the ssn of the helo)
Action:
Vaporize ssn (use same ssn for helo)
If they are not flyable, then it sounds like you have something else selected as part of the helo group . . . maybe a tree or building, etc.
Like this:
Trigger:
if ssn destroyed (select the ssn of the helo)
Action:
Vaporize ssn (use same ssn for helo)
If they are not flyable, then it sounds like you have something else selected as part of the helo group . . . maybe a tree or building, etc.
The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not. ~ Thomas Jefferson
Website: http://pgsquad.com
Facebook: https://www.facebook.com/oliver.holmes.357