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No AI death after teleporting

Posted: Thu Sep 16, 2021 7:35 pm
by Red Dog-PG-
Here is a way of making a group of AI that keeps attacking by either a vehicle or by ground attack after they die without having them set to re-spawn. You may ask yourself “why??” Short answer; because I can.
I stumbled on to this by accident and I think its a good illusion of reinforcements being sent in to the battle by simply having them teleport back to where they originally started their attack from. For some reason, after the AI dies and gets teleported, he is born again.....creepy

If the following scenario a Blackhawk keeps bringing in reinforcements and since they will never stop coming, a trigger was set so after, they get vaporized.

In this Event the AI wait for the Blackhawk to return after they get killed and teleported if its not there already. Once the whole group is there, they then board the Blackhawk and return to the battle.

IF (Triggers)

SSN 313 is within area 1 and // 313 is the Blackawk
SSN 286 is within area 1 and // 286 is the AI and so on
SSN 287 is within area 1 and //AI
SSN 288 is within area 1 and //AI
SSN 289 is within area 1 and //AI
SSN 290 is within area 1 and //AI
SSN 291 is within area 1 //AI

THEN (Actions)

Redirect group 3 to waypoint 2-0 //Group 3 is the Blackhawk

This Event teleport's the AI back to the area that the Blackhawk takes off from

IF (Triggers)

SSN 286 is dead //286 is the AI

THEN (Actions)

(0) Redirect SSN 286 to waypoint 123-313 // AI 286 Go to SSN (not driver,gunner of 313 Blackhawk)
(1) Teleport SSN 286 to target 3 // Target 3 is the Teleport Marker


Yeah I know....I need a hobby but I get bored at work sometimes.

Re: No AI death after teleporting

Posted: Fri Sep 17, 2021 10:31 am
by Bubbachuk-PG-
Very Cool! Thanks! :D

Re: No AI death after teleporting

Posted: Fri Sep 17, 2021 11:08 am
by Country Joe-PG-
Show off! :mrgreen:

Re: No AI death after teleporting

Posted: Fri Sep 17, 2021 2:19 pm
by Red Dog-PG-
LOL!

Your the one who showed me how to use Events....so there :mrgreen:

Here's the WAC file that goes along with the Blackhawk. It gives the illusion of the AI using a fast rope to exit the Blackhawk.

if never() then
fallmps = 30
set(v1,0)
set(v2,0)
set(v3,0)
set(v4,0) endif
PLOOP
if not ssnnearssn(313,303,10) or ssndead(313) enter
set(v2,0)
set(v4,0)
hidessn(304)
hidessn(316) endif END
PLOOP
if ssnnearssn(313,303,10) and eq(v1,0) enter
set(v2,1) endif END
PLOOP
if ssnnearssn(313,324,30) and eq(v1,0) enter
ssntowp(313,3) endif END
PLOOP
if eq(v2,1) then
set(V3,1) endif END
PLOOP
if eq(v2,0) then
set(V3,0) endif END
PLOOP
if eq(v3,1) and elapse(1) then
inc(v4) endif END
PLOOP
if eq(v4,8) then
unhidessn(304)
unhidessn(316) endif END
PLOOP
if eq(v4,10) and ssnalive(286) then
teleport(4,1)
ssnanim(286,anim_hold_rope) endif
if chain then
ssnanim(286,anim_hold_rope)
ssntowp(286,1) endif END
PLOOP
if eq(v4,12) and ssnalive(287) then
teleport(5,2)
ssnanim(287,anim_hold_rope)
endif
if chain then
ssnanim(287,anim_hold_rope)
ssntowp(287,1) endif END
PLOOP
if eq(v4,14) and ssnalive(288) then
teleport(6,1)
ssnanim(288,anim_hold_rope) endif
if chain then
ssnanim(288,anim_hold_rope)
ssntowp(288,1) endif END
PLOOP
if eq(v4,16) and ssnalive(290) then
teleport(7,2)
ssnanim(290,anim_hold_rope) endif
if chain then
ssnanim(290,anim_hold_rope)
ssntowp(290,1) endif END
PLOOP
if eq(v4,18) and ssnalive(291) then
teleport(8,1)
ssnanim(291,anim_hold_rope) endif
if chain then
ssnanim(291,anim_hold_rope)
ssntowp(291,1) endif END
PLOOP
if eq(v4,20) and ssnalive(292) then
teleport(9,2)
ssnanim(292,anim_hold_rope) endif
if chain then
ssnanim(292,anim_hold_rope)
ssntowp(292,1) endif END
PLOOP
if eq(v4,25) then
hidessn(304)
hidessn(316)
ssntowp(313,3)
ssnpspd(313,60)
ssncspd(313,60) endif END

Re: No AI death after teleporting

Posted: Tue Sep 21, 2021 10:12 pm
by Country Joe-PG-
:D