Helo Landing

This Section Provides Advice and Assistance For MapMakers.
Post Reply
User avatar
Windstalker-PG-
Administrator
Administrator
Posts: 1451
Joined: Sat May 22, 2010 11:04 am

Helo Landing

Post by Windstalker-PG- »

I am trying to get a helicopter to land on the observation tower/helo pad. I am using a waypoint and an area trigger:

Event 21: Slow helo down
Triggers:
SSN 12 has reached waypoint 9, 3
Actions:
Change SSN 12 AI : patrol speed = 10 km/h

Event 22: Slow helo down
Triggers:
SSN 12 has reached waypoint 9, 4
Actions:
Change SSN 12 AI : patrol speed = 0 km/h

Event 23: helo lands
Triggers:
SSN 12 is within area 8
Actions:
Change SSN 12 AI : AI state to Land

My issue is this; the helicopter descends and hits the landing pad but then bounces 10 meters up into the air and just hovers.
Image
Image
When you hear the Wind.. You're already dead
Image
User avatar
Bubbachuk-PG-
Site Admin
Site Admin
Posts: 4921
Joined: Sun May 16, 2010 1:59 pm
Location: Marshville, North Carolina
Contact:

Re: Helo Landing

Post by Bubbachuk-PG- »

You can only use the 'Land' if you had previously used 'Pretty' when the helo took off. With that said, the 'land' and 'pretty' commands are not very dependable in COOPS. More times that not the helo will touch down and lift off immediately or not touch down at all.

If you have the helo landing with the intent to have it continue on, its best to set up a different waypoint list for it to follow.

If waypoint 4 is the point where you want the helo to land, make it the last waypoint in that list. Be sure the waypoint is flush with the helo pad and eliminate event 23 altogether. When the helo reaches that waypoint, it will stop. If the helo is to continue on, send it to a different waypoint list like I said earlier.
Image
Image

The democracy will cease to exist when you take away from those who
are willing to work and give to those who would not.
~ Thomas Jefferson

Website: http://pgsquad.com
Facebook: https://www.facebook.com/oliver.holmes.357
Post Reply